![]() Friedrich noted that this mechanic reminded him of Papers, Please and was a great way to learn more about the game’s world. Beholder 2 brought some mini games like talking to citizens and sending them to the right place in the Ministry. ![]() Paintbucket thought that it was a very powerful mechanic strongly connected with the main theme, especially considering that the game was real-time. A player had to watch neighbors through cameras in their apartments and report or blackmail them. Surveillance was one of the key elements of Beholder 1.Both titles have point-n-click elements like talking to other characters and using various items a player finds during the process.Although the first two titles in the Beholder series had similar mechanics, they are very different games.Paintbucket wanted to keep some of these elements and bring them to Beholder 3.Finally, the Beholder series always had a place for dark humor despite its dystopian tone.There are no good or bad choices, with most of them affecting the story in different ways. Moral choices were also an important part of the series.The family, which is another important theme in Beholder, represents humanity in general.It has agents that make sure that the Ministry sees and hears everything going around. The all-knowing and all-powerful Ministry is another cornerstone of the series.The whole aesthetics and topics that these games touch on are inspired by dystopian books and films like 1984 and The Lives of Others, as well as actual things that happened in real-life totalitarian regimes.People being prosecuted and being oppressed by the state is one of the main themes in the Beholder series.What are the cornerstones of the Beholder series? Paintbucket co-founder Jörg Friedrich spoke about the Beholder 3 development at Talents in Games Conference’22.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |