However, the content of each Storage Unit cannot be seen directly: instead, all the content from all connected Storage Units are seen together in the storage system's Storage Heart, a connected Storage Access, or a Remote Storage Access. Terraria saves the list of items stored in a container in the record for the tiles where this container is physically placed, so Storage Units act as the containers for a storage system's list of items. The Storage Unit is where items are actually stored in a storage system. There is also a new item called a Snow Biome Emulator for recipes that require a snow biome.A component for storing items in a Magic Storage storage system You can use a lava bucket for lava, and a honey bucket for honey. To use a recipe that requires water, you can use either a sink or a water bucket for a crafting station. You can also hold the Craft button to keep on crafting. Click the Craft button to craft the recipe the ingredients will automatically be used and the result will automatically be deposited into storage. You can click on an item in the storage to stop it from being used for the recipe (useful if the recipe can choose between multiple items or for keeping weapons with prefixes you want). If you click on a recipe, its info will appear on the right-hand side, including what ingredients you have in the storage already, and how many of the result you already have. These recipes can be sorted, searched, and filtered by the items they create. Below those, you will see a list of all the recipes in the game. This will enable you to use any recipe that uses those crafting stations. There are 10 slots available at the top for you to put crafting stations into. To use a Storage Crafting Interface, first connect it to a Storage Heart. You may also craft the Storage Unit and the upgrade together, if you wish.ĭemonite Storage Upgrade: Upgrades a normal Storage Unit to 80 capacity In order to upgrade a storage unit, you must craft an upgrade item, then right-click a previous-tier Storage Unit with the upgrade. This way, you don't have to worry about having many Storage Units each with just a small amount of items, unable to be mined. The Storage Heart will gradually attempt to draw items to the Storage Units closest to it. When a Storage Unit contains items, it cannot be mined. You can also right-click a Storage Unit to get the exact number of item stacks it contains. When it becomes full, the light will turn red. Once a Storage Unit contains items, the green indicator light on the bottom-right will turn yellow. This is where the Storage Heart becomes the central access for all your items no longer do you have to search through rows of chests to find what you're looking for! Similarly, if you withdraw an item from a Storage Heart, it will search through all connected Storage Units to find it. When you deposit an item into a Storage Heart, it will search through all connected Storage Units to find space for it. The Storage Unit can store 40 items, just like a normal chest. This is because you must connect one or more Storage Units to it in order for it to be able to store items. You've probably noticed that by itself, you can't really do much with the Storage Heart. Note: Tungsten can be used in place of Silver. every crash happens after writing something quickly into the searchbar or scrolling fast a 1440p monitor which makes more items render in the magic storage than normal This is often an indication that other memory is corrupt.Īt .OpenGLDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount, IGLBuffer indices, Inde圎lementSize inde圎lementSize)Īt .GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)Īt .SpriteBatch.DrawPrimitives(Texture texture, Int32 baseSprite, Int32 batchSize)Īt .SpriteBatch.FlushBatch()Īt .SpriteBatch.End()Īt (orig_DrawInterface orig, Main self, GameTime gameTime) in SpiritMod\SpiritDetours.cs:line 85Īt (GameTime gameTime)Īt 2_FNAPlatform.RunLoop(Game game)Īt (String args, Boolean monoArgs)Īt (String args) Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. I get a crash pretty regularly when using magic storage extra:
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